
Hardly-eminent speleologist, Thelma (Belinda Mayne), has an "episode" while taping a television show. You see, she's a telepath and can sense when things are happening or going to happen (which I suppose would also make her clairvoyant). Anyway, the world is meanwhile holding its collective breath waiting for a manned space capsule to splash down, and when it does, the astronauts are missing (though somehow I missed this bit of information while watching the film). There are also strange blue rocks showing up on the ground thither and yon, but none of this stops Thelma, her beau Roy (Mark Bodin), and their pals from going spelunking. Can the astronauts, the mystery rocks, and Thelma's telepathic spidey-sense all be connected?

Thelma's telepathy kicks in when it's convenient for the plot or for a cheap thrill. There is some slight attempt at grounding how this ability affects Thelma's life when she is told (by her doctor? Professor? Who the hell can tell?) that the monsters she sees all around her (but the audience never sees...or do they?) are all in her mind. To me, this is a fascinating idea, that one's worst enemy is oneself. The entire movie should have been structured around this idea, as there's tons of worthwhile material to be mined from it. There's the added aspect of Thelma's telepathic connection with the aliens and how her abilities develop during the course of the film, but none of this is anything other than plot devices. What's most disheartening about missed opportunities like these is that they are essentially cheap to put on screen, they don't require much in the way of production costs. But films like this are, let's be honest, only produced for the fast cash-grab on the coat tails of other, better, original work (I'll give you three guesses what movie this one is a cash-in on).

This, then, is the film's big upside. There is a ton of gore in this film, and it is delivered wet, chunky, and graphically. Characters aren't just attacked. They are attacked, and then we get to see their head and part of their internal organs slough off the rest of their body. Now, there has always been an unwritten rule about children in peril in films. Either the danger is a red herring, or the child is hurt/killed offscreen. When a child's death is portrayed onscreen, it signals one thing to the audience: Anything goes. It was interesting, then, to see a child killed offscreen early in the film, but we get to see the aftermath vividly and moistly. Naturally, I don't wish to see harm come to any child, but seeing this scene gave me a twinge of hope for this movie. It was soon to be dashed.

The film's end almost makes up for the sloppy, lazy, tedium-bordering remainder of the runtime, but "almost" only counts in horseshoes and hand grenades. Still and all, this is one of those movies I'll come back to thinking that it couldn't possibly have been that dull and apathetic, that there must be something to get behind on it. And even knowing this and knowing that I know this, I know I'll probably voluntarily watch Alien 2: On Earth again in the future and search desperately for what I must have missed the first time around.
MVT: The gore is the only saving grace I could find in this film. If gobs of lumpy red stuff are all you need in a movie, you'll be satisfied here.
Make Or Break: Between the confusingly strung together stock footage and the exhaustingly drawn out credit sequence road tour that kick starts the film, you'll be checking your watch well before the first ten minutes of runtime has passed.
Score: 4.5/10
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