The Canadian superhero team Alpha
Flight was introduced in 1979 in issue #120 of Uncanny X-Men, but their leader was introduced individually a year
earlier in that same comic’s issue #109.
Although more popularly known as Guardian in his team’s own title (which
premiered in 1983), James MacDonald Hudson was actually first known as
Vindicator (okay, Weapon Alpha if we’re picking nits) with his ass-kicking
battle suit. I have never disguised my
outright love for Alpha Flight, and the first thirty-six or so issues are some
of my favorite comics from the Eighties (possibly ever). Now, Vindicator wasn’t my favorite member of
the team (that would be Sasquatch), but he was remarkably different from other
superheroes of the time (at least to my young mind) in that he was a scientist
more than a man of action from the very outset.
This nature would mold how he led the team and ultimately shape his
destiny.
It’s a good thing the name
Vindicator was changed, since, aside from sounding neat, it doesn’t pertain
very much to the character. The word
vindicate basically refers to clearing an accused person’s name. It has nothing to do with kicking ass, taking
names, or battling supervillains. As a
codename, Guardian, on the other hand, fit Hudson well since part of his and
Alpha Flight’s job was to guard Canada as a state-sanctioned superteam. Funny enough, there was another,
non-comic-related Vindicator out of Canada, and he is the titular character of Jean-Claude Lord’s The Vindicator (aka Frankenstein
‘88 aka Micro-Chip-Man). Ironically, the moniker fits him slightly
better than it does John Byrne’s
four-color creation. Slightly.
Evil corporate muckety-muck Alex
Whyte (Richard Cox) and his evil
scientist minions have finally completed work on a space suit which can be
remotely controlled but inexplicably also has the built-in function of inducing
primal rage in its wearer anytime anything touches them (how handy). When good scientist (he wears jeans and a
Hawaiian shirt to work) Carl (David
MacIlwraith) raises a stink over where the money that’s been cut from his
budget is going (three guesses), Carl quickly becomes a liability that has to
be eliminated. One laboratory explosion
later, and Whyte now has a prime human test subject for his project (speedily
and oh-so-covertly renamed Project: Frankenstein). Unfortunately, there is an issue with the
remote control unit that restrains the rage defense. Oh, no!
That’s gonna leave a mark!
This is another one of those
films where, if you were just told the plot, you would think it was lifting
ideas wholesale from more successful American films, particularly Robocop, Darkman, and Universal Soldier. You have a human scientist whose body is
decimated in a deliberate “accident.”
You have a corporation’s conscription of said human’s body for their own
project. You have the project’s turning
on his creators. You have a human turned
into a living weapon. You have the idea
of a man who pushes away the woman he loves because he no longer feels
human. And yet, this film was released
one year before Verhoeven’s film, four
years before Raimi’s, and six years
before Emmerich’s. Of course, it also has allusions to films
like the much earlier The Colossus Of New
York and the Frankenstein story
in general, though of the two, I’d say it’s closer to the former than the
latter. Aside from the “playing God”
angle, this film has absolutely nothing to do with Mary Shelley’s tale. It’s
just a convenient touchstone for the filmmakers to use strictly for its place
in the public’s consciousness.
After his transformation, Carl is
supposed to embody the film’s pathos and provide its violent catharsis. So, we have scenes like the one where Carl spies
his reflection in a store window and pitches a wicked pity party. This is alternated with scenes where Carl
talks to his pregnant girlfriend Lauren (Teri
Austin) though her synthesizer and avoids her seeing him because of his
ugliness. Then we have a scene where Carl
bloodily tears through some bad guys.
Then we have a scene where Carl takes off his mask, notices his
reflection in some water and pitches a wicked pity party. And so on.
Now, I think an audience could accept one scene where the sight of his
own deformity causes Carl to have a violent episode. But two or more are simply earmarks for a sad
sack character, and they’re tough to want to follow. There’s also the idea that because someone
looks grotesque they must behave grotesquely.
This works for the revenge/action scenes. Lamentably, the emotional scenes don’t work
as well, because Carl is so hellbent on being miserable while still trying to
maintain contact with his lady, he comes off as dejected and little else. Had Carl watched Lauren from afar, interceding
on her behalf only as necessary, but never daring to make contact, this theme
of the monster who feels undeserving of love would likely work better. It wouldn’t necessarily be more original, but
it would work better (it would also hew closer to Frankenstein, I think).
The one aspect of the film I like
is the concept of Carl being literally desensitized. He cannot feel pain or ecstasy (he lacks
genitals in that regard, anyway). If he
is touched, he is programmed to respond with wrath, thus removing him from
humanity even further. He has become
almost precisely a brain in a box. And
yet, he doesn’t even have complete control over that since he cannot completely
command his body to do what he wants it to do.
And then, like almost everything else in the film, this intriguing plot
device is negated utterly out of hand.
In fact, this film has got a whole lotta dumb (sing it to the tune of
the Led Zeppelin song) going on in it.
Why would you give a synthetic being a rage defense mechanism activated
simply by touch? Lauren’s roommate
Catherine (Catherine Disher)
literally mocks her best friend only days after she has presumably buried the
man she loves. The bounty hunters
(including Pam Grier as Hunter; get
it?) are going to use vaporized acid on Carl (as if a strong breeze wouldn’t
blow it back in their faces). Hunter
also seems to gain and drop her moral compass like a rabbit’s vaunted rate of
intercourse. A truck explodes
immediately upon impact with a guard rail but before it plummets over a cliff
(a classic, to be sure). A corpse just
shows up in a closet it would never have been within a million miles of just
for a quick jump scare. The score for
the film’s finale made me think A.C. Slater was going to show up and bust a
move at any moment. I’ll save the very
best of the dumb moments, because it’s pretty spoiler-y, but rest assured, if
you watch this film, you’ll spot it in a heartbeat (although in fairness, you
could very likely feel that some other dumb element is the most egregious, and you
would still be right).
All of this said, if I had seen
this film as a fourteen-year-old boy, I would have loved a lot of it. There’s some fun action. Some of said action actually springs from
some cool ideas. There’s a little bit of
nudity. There are some sleazy bits. Alas, the dumb moments, the moments that make
you throw your hands up in despair, really overpower the moments that could
have made this a better entry in the Sci-Fi/Action genre. They did for me, at any rate. The
Vindicator isn’t detestable, but it’s not memorable either.
MVT: The suit, designed by Stan Winston Studios, is pretty nice
for a low budget film. It looks a tad
unwieldy, and it doesn’t appear to be very functional at all, but with the mask
off, the facial makeup effects work fairly well.
Make Or Break: The first
kill scene with Carl versus some bikers is the Make. The villains are classic cardboard thugs, and
the justice meted out to them is satisfying while also being a nice step or two
over the top.
Score: 5.75/10
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