The first and last time I got
stitches was before I hit double digits.
I was bitten by a dog (which wouldn’t be the last time), and had to get
four sutures in my right bicep (when you’re that age, it’s not a lot, but it
sure as hell feels like it). Since then,
I’ve had injuries to my hands that I probably should have had stitched and
didn’t, because that first time was more than enough for me. While working at a fast food restaurant in my
teens, I was hauling a box of shortening up from the basement, and my hand got
caught on the hook end of an electrical junction box cover. While working on a dryer, I split a knuckle
open. While removing a water valve from
a washer, I gouged another knuckle on the same hand. To this day, I maintain that the actual bone
was bifurcated, but since no doctor was consulted, I guess we’ll never
know. Needless to say, I’m sure these
injuries will come back to haunt me in short order, as I can already feel how
arthritis is and will set in on my joints (not good for someone who works with
their hands). If you’ve ever stared at
your hands for any length of time (like Felix Unger did in the “Odd Monks”
episode of The Odd Couple), you
really do discover what a marvel these appendages are. They are one of the hardest parts of the
human body to draw, too. The things we
can do with them are amazing, and, more often than not, we truly do take them
for granted (until, of course, we are without their use, partially or in
total). I wonder, then, why, for as
“important” a purpose as he has and as much work as he has to accomplish in a
given day, Satan would cut off his left hand and send it to Guanajuato, Mexico,
as he does in Alfredo Zacarias’ Demonoid
(aka La Mano Del Diablo aka Macabra aka Demonoid: Messenger of Death)?
You don’t know what you got ‘til it’s gone.
Visiting her husband Mark (Roy
Cameron Jenson) at their Mexican mine, Jennifer Baines (Samantha Eggar)
uncovers a chamber previously used for Satanic rites. She and her husband remove a tiny “coffin”
shaped like a human hand from which escapes the titular Demonoid (no one calls
it that in the film; it just sounds neat).
The avaricious anatomical appurtenance proceeds to wend its way through
a series of victims, all the while setting its sights on the woman who freed it
(this becomes a rather perplexing point, as the entire film could have been
about thirty minutes long, realistically).
Aside from telepathic/telekinetic
heads/brains-in-tanks, the most filmed disembodied human limb has to be the
hand (I know of no film where an evil foot attacks people, and even the penis
got its own cinematic sojourn in Doris Wishman’s The Amazing Transplant).
Whether they are grafted onto some hapless sap or scuttling about under
their own steam, hands just have a greater visual appeal than any other body
part. Plus, they’re really good for
strangling (and crushing skulls from the evidence presented here; I had to
resist saying “on hand”). What the idea
of a lone hand causing malfeasance does is brings up a discussion about
accountability. If the hand is attached
to a person who then turns to evil (Mad
Love, Hands of the Ripper, The Hands
of Orlac, etcetera), we, as an audience, have to consider whether the
flagitiousness is located in the hand or in the person it wields. If it’s all in the hand, then the person
abrogates their role in any villainy.
They are no more than another victim or a fall guy. This additionally raises the question of
where consciousness resides; in the mind, in the spirit, or in every part of
the body (the last two being easily tied together)? Like the alien in John Carpenter’s The Thing, maybe every microbe has an
instinct for survival. This is fine for
straight forward horror/monster movies.
You have the good guys, you have the bad creature. You don’t need any more.
However, if we deem that the evil
is inside the person and not the part, we have more possibilities to work with,
a more nuanced premise. Now, it’s the
person struggling with the evil within them, the transplanted appendage being just
an excuse for them to exercise their darkest desires. We can even postulate that, even if the hand
or whatever is, indeed, evil, its influence brings out the worst in its host
rather than working strictly toward its own purposes. In this sense, the chicken and the egg come
into existence at the same time. In Demonoid, we can say that Mark always
wanted to blow up his mine with all his workers in it. We can say that he always wanted to run away
from his wife and head out to Vegas. We
can say that Father Cunningham (Stuart Whitman) always wanted to attack a
woman. They simply never had the
stones/opportunity to do it. Even when
the Demonoid does things after its host has apparently died or is moribund, we
can still say that the person’s psychosis is so deep-seated that they do these
things subconsciously in order to keep their mental narrative going. Bear in mind, I am in no way saying that the
hand in this film isn’t its own thing.
We see it do plenty while unattached to anyone, and it clearly has an
agenda (though said agenda is unclear; does it want to rule the world? To just get joined up with Jennifer? To play Craps until it runs out of money and
credit?). But we can still consider its
host’s responsibility in the proceedings, the same as if they were being
controlled by the “injecto-pods” in Zontar:
The Thing from Venus or somesuch.
Just something to think about, I suppose.
What I find special about this
film is not that it’s especially well-written or well-shot or well-acted
(though all three jobs are performed competently enough). Rather, Demonoid
is mindful of its mindlessness. It knows
that the premise is silly, but it plays it straight. It disregards the common theme in films like
this of a crisis of faith (sure, Father Cunningham has a few scenes regarding this
dilemma, but they never develop into anything all that important, and the idea
of the power of God defeating in the power of Satan never plays out except on a
surface level). The filmmakers
understand that all they have to do is say that this is Satan’s hand without
any other background information and let it ride. There is a gleefully grimy aura on the
film. It is utterly unafraid to go for
the gore, and said gore is usually accompanied by/women with copious amounts of
cleavage. The big “shock” ending is as
predictable as that of an EC Comic. The
film stands there in front of the viewer, warts and all (but especially warts),
and it couldn’t care less if you believe in it.
It believes in itself.
MVT: The serious/not serious
attitude allows the film to keep going and drag you along with it.
Make or Break: The vague
prologue that kind of sets up the story but is really just a small showcase for
some tits and blood.
Score: 7/10
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