Wednesday, January 16, 2013

No Dead Heroes (1986)

Bionic Commando was one of those video games on which I could never quite get a grip.  I suppose, like Khan Noonien Singh, my thinking is a little too two-dimensional (and if you’ve been reading these reviews for long enough, I’m sure you probably think it’s more like one-dimensional).  So, you’re now thinking to yourself, “But, Todd, Bionic Commando is a side scrolling game, and there’s nothing more two-dimensional than that.”  Yes and no, and if we’re out to lay blame at anyone or anything’s feet, I would blame the eponymous wrist tool (that just sounds dirty) of the eponymous soldier.  You see, you don’t just go from left to right in the game.  No, you have to go up and over and sideways (not in and out of the screen, I grant you, but I’m the type of guy who needs boundaries), and I wind up missing more goodies and getting hit by more baddies than is acceptable.  Give me something like Mega Man any day.  And never even mind games like (non-bionic) Commando which were vertical scrollers and your guy could go anywhere on the screen to get blown up.  What’s more, you couldn’t even see their faces.  How the hell can you trust a video game character like that?  You can’t.  They should be banned like asbestos (thanks and apologies to Berke Breathed).  Now, I was going to write an introduction about how Steve Rogers appears in Junn P Cabreira’s (as JC Miller) No Dead Heroes (aka Commando Massacre aka War Machine) as some anonymous green beret.  For those who don’t know, Steve Rogers is the no-longer-secret identity of one Captain America, and what he’s doing in this puddle is beyond me.  But there you have it.  I got sidetracked.  It happens more than I’d like.

The year is 1972, and the soldiers of some unnamed American unit in Vietnam are being ritually tortured and killed by yellow-haired (not blonde, yellow) Russkie nutjob Ivan (Nick Nicholson, who is tied with the entire rest of the film’s cast for the BEM Award - a first), who believes absolutely everyone is a CIA agent.  Meanwhile, actual CIA agent Frank Baylor (played with beady-eyed zest by Mike Monty) recruits grunts Richard Sanders (Max Thayer, oddly enough not playing a colonel) and Harry Cotter (the granitelike John Dresden) from Colonel Craig (David Anderson) to exfiltrate or kill the captured Americans, take your pick.  After much shooting and exploding, Sanders makes it to their chopper at the rendezvous point, but Cotter is shot and captured by the evil Reds.  Fourteen years on, Cotter is implanted with a microchip which now-handler Ivan can use to control the man’s actions via his Casio calculator watch.  Next thing you know, Sanders is being hauled out of retirement to track down his old pal.

If you’ve ever seen a film from the Philippines, then you sort of know what to expect when you sit down to watch this one.  There is a story.  There is a progression to that story.  But the way the film follows it is akin to being on a roadtrip.  If you close your eyes for a few minutes, let’s say (and assuming you’re not the driver), when you open them back up, you can still recognize where you are and what’s happening.  Nonetheless, there’s still a gap of those scant minutes in which something may have happened but surely couldn’t have, because you weren’t watching.  And yet, you’re now in the present and continuing to move forward.  That’s the best way I can describe the experience.  However, unlike the more fantasy-related films from the region, where these oddly-chosen elisions can be more readily forgiven due to those films’ more outré nature, films which are meant to be set in what we commonly regard as reality tend to call out and draw attention to themselves for these jumps (think like skips on a record, if you know what a record is).  It’s not that they ruin the film.  If anything, they accent it in the same way you wouldn’t expect to get chicken parmigiana in a Chinese restaurant, but you could still get chicken.  From what I have seen of Philippines cinema, this seems to be more of a cultural trend, an accepted means of telling a story which, I’m sure, to Filipinos makes perfect sense but to ugly Americans (like me) can seem sort of jarring and incompetent.  But since they get these films as they are (in the sense of comprehension, not physical delivery), and we generally don’t, I would be very reluctant to say that these films are necessarily inept nor that we are necessarily correct in such an estimation.

Like almost every film of the time featuring soldiers, No Dead Heroes deals with that eternal struggle against the oppressive overlords of the Soviet Union, and it illustrates the struggle through Cotter.  Disregarding the basic idea lifted straight from The Manchurian Candidate (and sans the matriarchal overtones), this film still makes a very strong statement about the feelings regarding communism during the 1980s (by accident or on purpose is yours to debate).  Cotter starts as a good soldier and fighter who follows orders but is also self-sacrificing and knows when to disregard his orders if it means saving human life (like Captain America but not played by Steve Rogers).  Naturally, after the microchip is inserted in his brain stem, his individuality vanishes.  Now, he is an even better soldier, his only purpose to serve his masters.  But his willingness to place other peoples’ safety over his own, that thing which made him a unique soldier (and we could argue human) has evaporated.  Yes, he will still lay his life on the line to protect another, but now he has no choice in the matter, and individual choices are what make us ostensibly better than them.  He is a cog in the communist machine.  He may be the first to successfully have this chip implantation procedure, but he will certainly not be the last, and consequently, he is now more disposable.  That Ivan cavalierly throws Cotter into life-threatening situations speaks to this fact.  If he were valuable to the Party, more care would be taken in selecting how he is utilized. 

By contrast, Sanders is the typical All-American, and in pitting him against Cotter, it’s like Rocky boxing Drago.  Not only are the two men embodiments of their respective sides in the Cold War, but they were once close friends.  That said, once Cotter crosses the line, Sanders really no longer has any compunction about taking his erstwhile brother-in-arms out.  In fact, Sanders even lights a prisoner on fire once he has extracted information from the man.  This act serves to further equate Sanders with Cotter, but what it also does is brings Sanders down in the audience’s eyes (or elevates him, depending on your particular view of things, but I go with the former) to the level of that which he is fighting.  He has become the monster which monster hunters run the risk of becoming by dint of vocation.  I don’t think I’m ruining anything by saying that the filmmakers’ handling of this juxtapositional story element could charitably be described as inconsistent.  But again, not being Filipino, could it be I’m complaining about the speck of sawdust in someone else’s eye while ignoring the plank in my own?  At the risk of sounding immodest (me?), I don’t think so, but by that same token, I don’t feel that the approach (or my grousing about it) ruins what I found to be a fun, goofy Action film.    

MVT:  All of the film’s over-the-top elements make this an interesting watch.  Nothing seems too much or goes too far (did I mention there is a martial arts/communist guerilla training camp in the middle of this movie or a woman (Toni Nero) who makes Rosie Perez seem understated and coherent?  Well, there is).  Movies from the Philippines are experiences for which no amount of writing can truly do justice.  They must be witnessed.

Make Or Break:  In a scene as eyebrow-raising as it is nonchalant, Cotter comes home to America briefly and forces Sanders to commit to hunting his old Army buddy down.  It’s the Make, because it dances across the line this type of film so gleefully straddles.

Score:  6.25/10

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Tuesday, January 15, 2013

Episode #218: Top 30 First Time Watches 2012

Welcome to a special episode!!!

This week Large William is joined by Rupert Pupkin (rupertpupkinspeaks.blogspot.com) Death Rattle Aaron (thedeathrattle.net) and The Brinn from The Hammicus Podcast for a top 30 list of films they have seen for the first time on 2012!!!

Direct download: Top30FirstTime.mp3

Emails to midnitecinema@gmail.com

Voicemails to 206-666-5207

Adios!!!




Wednesday, January 9, 2013

Double Dragon (1994)



I will never forget the day I got a Nintendo Entertainment System.  The actual year escapes me, but it was Christmas day.  I got the bundle that came with the game Super Mario Bros, but my parents also got me the game Trojan to go with it (a game which to this day I have a great fondness for).  Naturally, everything had to stop while I pulled out my tiny black-and-white television and went through not a small amount of hair-pulling to get the thing set-up correctly (it was the first time I would struggle with the heartache of connecting electronics together but would by no means be the last).  If memory serves, I think I beat Trojan within a day or two.  Super Mario Bros took a while longer.  

The thing about my Nintendo (and I think I speak for a great many who owned one at the time) is that it finally gave video game players an actual story and characters (minimal as some were) to play along with and follow.  The only other place you could get that was at your local arcade, but I certainly wasn’t rich enough to sink all my money into those quarter eaters.  Besides, the games I wanted to play most were usually hogged by some jerk who had more coins lined up for future plays than I had patience to wait out (you know these guys, they’re probably CEOs somewhere today).  Plus, the games on early home systems (like, say, the Odyssey2 I had) were little more than time killers.  Games like Alien Invaders - Plus (a Space Invaders ripoff),  KC Munchkin (a Pac-Man ripoff), and Pick-Axe Pete (which my brothers lovingly referred to as Pick-Ass Pete) were primitive and consisted of doing the same action over and over again in settings which varied only slightly.  So, being able to experience a great-looking story, in my own home, any time I wanted was as close to heaven as a kid could get.  Now the only thing I would have to get off my porcine ass for was to go to the bathroom (usually).    It took a lot more effort to beat the game Double Dragon than it did Trojan, and I can’t say the experience itself was markedly different.  But damn if it wasn’t more exciting than Pong.

There is a medallion which was split in half and given to two brothers (so the legend goes).  One half holds the power of the body, the other the power of the soul.  But together, they’re unstoppable and can unite the people (or somesuch garbage).  A group of black riders (why they wear these costumes is anyone’s guess), led by femme fatale Linda Lash (Kristina Wagner), attack some Buddhist monks and retrieve the soul half of the Double Dragon medallion.  They bring it back to Boss villain Koga Shugo (Robert Patrick, looking for all the world like Vanilla Ice with a sculpted goatee), but he needs both halves to take over New Angeles (did I forget to mention the film takes place in the future year 2007 after a massive earthquake decimated California’s coast?  Oops).  Meanwhile, brothers Jimmy and Billy Lee (Mark Dacascos and Scott Wolf, respectively) fight in and are subsequently booted from a martial arts tournament.  Who do you think is in possession of the body half of the medallion?  Three guesses.  No peeking.

James Yukich’s film shares very little with the game which inspired it.  It has some of the same characters, including love interest Marian (Alyssa Milano) and Abobo (Allen Nils Stewart pre-steroids, Henry Kingi post).  But aside from these two and having the brothers fight each other towards the end, that’s about all I can think of as far as the similarities.  The main bad guy has been changed from the Hell’s-Angel-With-A-Chaingun Willy to the slightly dandy-ish Shugo.  Plus, there are two new henchmen, Huey (Jeff Imada) and Lewis (Al Leong).  Get it?  The game is solely about finding the brothers’ mutual love Marian, and there are no medallions or other MacGuffins to be sought.  In the film, the love triangle is slanted toward Marian being with Billy from its very outset.  Marian herself is more of a presence in the movie.  Here, she leads a gang of do-gooders called the Power Corp (and their insistence on not adding an “S” to the end of “Corp” forces me to pronounce the “P” at the end, but that’s just my peccadillo).  She’s not merely a damsel in distress, and her family, in the form of Police Chief Delario (Leon Russom), is more entwined in the goings-on than our main characters’ family is.  

Setting the film in a post-apocalyptic future was definitely a smart move, though its execution is not quite as much.  The gangs and police have a tenuous truce that gives criminals free reign after dark, but the police restore order during daylight hours.  This is probably the most intriguing idea the filmmakers added, but it’s entirely tangential.  The game feels like a version of Walter Hills’s The Warriors, with its bizarre coterie of eccentrically dressed characters attacking the players as they fight their way through various settings.  In this film, we have gangs like the Mohawks and the Clowns to evoke the Baseball Furies and the Turnbull AC’s.  The costumes give the groups a bit of flavor but absolutely no personality.  They could have just as easily all been dressed in sweatsuits for how indistinct they are in their actions.  Another aspect of this future world is the fact that every building in New Angeles needs massive hydraulic jacks to keep them from falling down.  But again, nothing is done with this.  It’s just a bit of set dressing to explain the set designs and provide visual interest but little else.  Of course, practically everything in the future is toxic in some form or another, but aside from some light satire, this also goes nowhere.  This, combined with the “humorous” television news bits (prominently featured on Channel 69; Get it?), don’t add anything to the film.  These are ideas we’ve seen done before and done better.  They fall flat in Double Dragon, and instead of accenting the story, they simply lay there, like a pile of dirty underwear in the corner of a bedroom (not mine but some people’s, I’m sure).

No, the film doesn’t feel like the video game at all (and not that it necessarily should be slavish to its source), but would it have been better if it did?  If Billy and Jimmy had to traverse the deadly streets of New Angeles after dark, searching for a woman they both desire but know only one can have, it certainly would have been a stronger narrative than what we get.  That said, the approach of the film to the material is hamfisted and comes off largely like pandering to their imagined demographic.  The humor is sub-juvenile, and is typically set off by awkwardly shot and edited reaction inserts.  There is more mugging per foot of film than in any ten Bill Cosby concerts.  For a film ostensibly grouped in the Action genre, the action elements barely approach a level of excitement consistent with an episode of The Bugaloos.  The fight choreography is anything but dynamic, though I would suspect that was more in line with trying to do big action on a small budget with a cast not really known for their action chops.  That’s kind of a shame, because it deprives Dacascos, Leong, and Imada of showing off their martial talents to any great extent.  There are a couple of commendable makeup effects when the heroes are down in Shugo’s basement lab, but since the absurdly distended Abobo is given the most screen time, he’s the one that lingers in the viewer’s mind.  Seeing as how the former Mohawks leader is little more than a blockhead with a body made useless and ludicrous, he is ineffectual as either a villain or a heroic sidekick.  And like just about everything else in this movie, it didn’t have to be this poorly actualized.  But it is, and whether we choose to watch Double Dragon through an ironic filter or take it at face value, the fact remains; this film stinks.  Instead of watching it, I’d recommend playing the original video game.  That way, at least the frustration you feel can be overcome when you inevitably beat the final Boss as you’d like to beat this movie (to a pulp, that is).

MVT:  It’s crude and crass, I know, but the best thing about this film is Alyssa Milano and her thought-provoking outfit.  She also has a charm which no amount of filmic poop can squash apparently, and it’s evident throughout the film.  The lady can certainly hold your attention with both her body and her personality.

Make Or Break:  The Break comes in the theater scene.  During another flatly-staged fight, bloated Abobo makes his first appearance.  He is completely nonthreatening with his impractical anatomy, and this scene and the rest of the film bear out just how shoddy everything about him is.  He’s a walking cartoon, but not in the least bit a funny one.

Score:  3/10

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Tuesday, January 8, 2013

Episode #217: Immortal Reality

Welcome back to an action packed episode of the GGtMC!!!

This week Jake McLargeHuge from Podcast Without Honor or Humanity brought his selections from the Kickstarter campaign we ran some time ago and he knew what we liked....business casual and sweaty bodies!!! Jake seleceted Dreaming the Reality (1991) directed by Chin-Ku Lu and Simon Yun Ching and Immortal Combat (1994) directed by Dan Neira and starring Roddy Piper and Sonny Chiba, plus GGtMC favorite Deron McBee!!!

Direct download: Immortal_Reality.mp3

Emails to midnitecinema@gmail.com

Voicemails 206-666-5207

Adios!!!




Wednesday, January 2, 2013

Live Like A Cop Die Like A Man (1976)

The neckerchief is fashion’s way of saying, “Sure, I put enough thought into my clothes to accent my outfit with something around my neck, but I’ll be goddamned if I’m going to learn how to tie a double Windsor knot.”  Achievers (both under and over) have sported neckerchiefs for years (but mostly in the 1970s).  The late, great Charles Nelson Reilly varied his Match Game outfits between neckerchief-centric and captain’s-hat-centric (and has even been known to chuck in the double whammy of both at once, much, I’m sure, to Gene Rayburn’s chagrin).  Fred (of Scooby Doo fame) strutted his stuff in the face of faux fiends and pseudo specters whilst engaging in the fine art of neckerchiefery (okay, I made that word up), and we all know this haute couture accessory was the real reason that Daphne was into him (hell, she even sported one of her own like they were twins or something).  It even forms the focal point and most distinguished feature (aside from the disturbingly short shorts) of the uniforms for the Boy Scouts Of America.  The inevitable question then becomes why has this always-fashionable length of cloth gone out of fashion?  Best guess?  Like so many things people thought were “far out” in the 70s, the power of hindsight and sobriety brought into clear focus just how lean its actual merits were (plus people needed more money for coke in the 1980s).  At least it would seem that way to the uneducated, but we know better, don’t we, gentle reader?  

Alfredo (Marc Porel) and Antonio (Ray Lovelock) are policemen who work in a special forces unit under the gruff but kind of unctuous superintendant (Adolfo Celi).  Their mission?  Chase criminals, murder them (rather publicly) with impunity, and stick their dongs in anything with a vagina.  After a fellow officer (Marino Masé) is brutally gunned down by the henchmen of Roberto (aka Bibi) Pasquini (Roberto Salvatori), the lads make it their sworn task to terrorize and take down the crime lord and his minions.  And stick their dongs in anything with a vagina during any lulls.

Ruggero Deodato is best known the world over for the incendiary quasi-shockumentary Cannibal Holocaust.  However, Live Like A Cop, Die Like A Man (aka Uomini Si Nasce Poliziotti Si Muore, aka The Terminators) is proof-positive that the director was equally adept at the poliziotteschi subgenre (think Dirty Harry in Italy).  My understanding is that films like this one were a reaction against the escalating violence in Italy (and certainly around the world, to be fair).  Audiences wanted a certain type of sanitized street justice to help them deal with their feelings over their perceived lack of control and security.  By that same token, however, movies focused on career criminals were (and are) equally popular, yet these were typically more about the rise and fall of a criminal than a glorification of the lifestyle.  

As much as we like to watch the bad guys get offed without the messy complications and uncertainties inherent in a trial, there is a strong sociopathic vibe coming off Alfredo and Antonio.  Their expressions when killing (and they are killing these guys; it’s not like they were chasing them, and the baddies accidentally ran into a brick wall or somesuch) are either stony-eyed or eerily satisfied.  The leads are almost bloodthirsty in their pursuit of criminals, and they are not above a bit of torture and testicular trauma to get the answers they need.  And yet, the two also seem to be in a state of arrested development.  They room together and appear to have the exact same schedule/routine every day.  They do the sort of idiotic shit kids with BB guns and dirtbikes would do, but these two use real ammo.  The dynamic duo are also two of the most brazenly horny young men ever put on screen.  They ritually harass the superintendant’s secretary (Silvia Dionisio), asking with which of them she would like to have sex.  She, of course, succeeds in making them even hornier for her by saying she would have both of them and then a couple more men.  While searching Pasquini’s sister’s (Silvia’s younger sister Sofia Dionisio) apartment, the cops (literally) tag team the woman, who is apparently the 70s interpretation of a nymphomaniac.  But it’s the earnestness with which Alfredo and Antonio act that allows the audience to forgive some of their boorishness.  They never pretend to be anything than what they are, they don’t put on airs, and they don’t make excuses.  Plus, they kill bad guys, and that goes a long way.

Like so many of this type of film, it has a vignette sensibility in its structure.  Long stretches of the runtime seem to not deal at all with the conflict between Pasquini and his cronies and our leads.  Rather random, violent crimes just happen, our demoniac doublet arrive on the scene and kill everything in their path.  That these rather long sequences are not linked to the main story in any way other than that they involve our protagonists causes the mid-sections of the film (and those like it) to sag.  Granted, there’s enough violence and action to maintain a sense of excitement and tension, but as far as pacing goes, it’s horrid.  Funny enough, this is one of the eurocrime/poliziotteschi subgenres’ more charming attributes.  It may not be quality plotting, but it does give an air of authenticity (sometimes) to these films.  After all, as Allen Saunders so famously said, “Life is what happens to us while we are making other plans.”  And this sense of verisimilitude is given a big assist in Deodato’s documentary style of filmmaking.  Handheld and dynamic camerawork combine in many of the action scenes (particularly the opening bike chase, which I found reminiscent of the acclaimed chase from William Friedkin’s The French Connection).  Filmmakers of today, please take note: Even with a wealth of handheld shots, this film never induces nausea, headaches, or both.  There’s a correct way to use cinematic techniques and there’s an incorrect way (not to say experimentation is bad, but failure is failure in any language).  This is the correct way, and the quality in the filmmaking makes for a damn good (if fairly deranged and sanguinary) buddy cop movie everyone should check out at least once.

MVT:  Deodato’s television commercial work taught him to work both quickly and with distinction, and these skills really shine through in this film.  Only a few years before making stomachs turn and audience’s feel like they needed a shower after watching his work, he put his stamp on a genre which far too often is little more than strictly generic.

Make Or Break:  The opening scene is not only a cracking good action sequence; it also sets up the stakes and levels at which the inhabitants of the film’s world are playing.  The criminals are not above dragging a woman along a sidewalk and stomping her already-dead face to get her valuables.  And the cops are not above causing thousands in property damage while pursuing them and summarily executing the criminals once the chasing is done.  

Score:  7.25/10             

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